Throughout the Weekend
Giant IceHouse Games
After inviting the Looneys to be our first Special Gaming Guests in 2003,
Arisia now owns four stashes of Giant Icehouse Pyramids. Come on by and play
with them, or just sign your name to the stash that will commemorate Arisia
2004.
There are hundreds of games that can be played with Icehouse Pyramids, and
at least a dozen of them are worth playing a lot. :)
IceTowers is turnless, easy to learn, and becomes more of a sport than a
game with the large Pyramids. Also expect to see Zendo, and Volcano, and
maybe even classic Icehouse, with the Giant Pyramids. Rules for these and
other pyramid games are available at
http://wunderland.com/icehouse/Default.html and on site. (Giant Chessboard
Icehouse games will be available on Sunday, 11-1, in the ballroom.)
Friday, 5pm-8pm
System: Zendo
Description: Zendo is a game of inductive logic in which the
Master creates a rule and the Students attempt to discover it by building
and studying arrangements of pyramids. The first student to correctly state
the rule wins. This version will be played using large cardboard
pyramids.(http://wunderland.com/WTS/Kory/Games/Zendo/index.html)
Minimum/Maximum Players: No minimum or maximum.
Level of Experience: Beginners welcome.
Materials Required: All provided.
Friday, 7pm-12am (midnight)
Name: "Hell is for Children"
System: Unknown Armies, 2nd Edition
Description:"Two years ago, Jeff Pendicott sank into alcoholism
and despair after his only child was taken from him in a bitter custody
battle. One year ago, his daughter was placed in the care of the Shadybrook
Sanitarium for Children by his estranged wife. Six months ago, he lost his
final appeal to regain custody of his little girl. Last night, he got a
strange phone call from his daughter at the Sanitarium, claiming that 'the
bloody faces' were coming to get her.
"Tonight, Jeff's going in after her. And heaven help anyone who stands in
his way."
Minimum/Maximum Players: 3 to 6
Level of Experience: Familiarity with the conventions of horror /
surreal RPGs, like Call of Cthulhu or Chill, is all that's
really required. Understand that the mood will be creepy, serious and maybe
a little bloody.
Materials Required: Characters will be provided. Bring your own
ten-sided dice if you can.
Friday, 7pm-11pm
Name: "Castle of Winds"
System: D20 (D&D 3rd Edition)
Description:The legendary Castle of Winds, a mysterious mobile
flying fortress, has appeared high above the edge of the Kingdom of
Kalishar. King Aurias Moonshade has demanded that this castle be
investigated immediately and word has been sent to the royal adventurers to
complete this task. Because the king has learned that there is a threat of
extraplanar origins, he commands Jerik Canes, his personal wizard and
Incantrix, to assist the royal adventurers.
This is a high level adventure. Players will be able to choose from a number
of different pregenerated
characters. The 3.0 rules will be used. The game will mix puzzle solving,
battle tactics, and exploration.
Minimum/Maximum Players: 4 to 8
Level of Experience: No previous experience required.
Materials Required: No materials are required. Dice are suggested.
Friday, 7pm-10pm
Name: "DC HeroClix Head-to-Head Tournament"
System: DC HeroClix
Minimum/Maximum Players: 2-16
Level of Experience: No previous experience required.
Materials Required: Players need to bring a DC Hero team totalling up
to 400 pts. Players will also need Object tokens, dice and action tokens.
Maps will be provided but players can bring their maps as well.
Saturday, 10am-2pm
Name: "Lucky Penny Arcade"
System: Feng Shui
Description:What do a noodle stand owner, a skater-kid, and a
woman who talks to God have in common? They have joined forces to save the
Lucky Penny Arcade, the electronic heart of this run-down neighborhood. When
the evil forces of Big Condo start raising the dead to silence their
enemies, they will wield hot fry pan oil, their mighty board and the Word to
save their favorite hangout!
Minimum/Maximum Players: 3 to 4
Level of Experience: No previous experience required.
Materials Required: No materials are required. Dice are suggested.
Saturday, 11am-2pm
Name: "Indy HeroClix Draft Tournament"
System: Indy HeroClix
Minimum/Maximum Players: 2-16
Level of Experience: No previous experience required.
Materials Required: Players need to bring or purchase three IndyClix
boosters. Players will also need Object tokens, dice and action tokens. Maps
will be provided but players can bring their maps as well.
Saturday, 1pm-4pm
Name: "Marvel HeroClix Sealed Tournament"
System: Marvel HeroClix
Minimum/Maximum Players: 2-16
Level of Experience: No previous experience required.
Materials Required: Players need to bring or purchase three Marvel
HeroClix boosters. Players will also need Object tokens, dice and action
tokens. Maps will be provided but players can bring their maps as well.
Saturday, 2pm-6pm
System: Unknown Armies
Description:The young daughter of a B-list celebrity videotapes
her life before college and her father's wedding to another B-list
celebrity. But members of her blood and adopted family hold dark secrets
rooted in the occult underground and a nasty, barratry-happy ascension cabal
in denial, and she could be taping a tragic ending. (Consider this PG-13,
since there is violence, madness and mention of relationships, both same-sex
and opposite-sex.)
Minimum/Maximum Players: 2-12
Level of Experience: I am learning this too, and so beginners are
very welcome, as well as people familiar with the game. I realize not
everyone is familiar with it, and we can work through it together.
Materials Required: I have pre-made character concepts, but we can
work on the actual character creation together. Or bring your own, and we
will make you part of the camera crew, a member of the cult or the stalkers
(don't ask). I can get dice.
Saturday, 2pm-6pm
Name: "Into the Underground"
System: Star Wars d20 (modified)
Description:As the Empire grows more and more powerful, the last
of the Jedi Knights are hunted down and the rebels are left planet-bound,
hiding from the Imperial forces without knowing when help will arive. Will
a pair of young, untested Jedi be able to find the secret that could save an
entire planet from destruction? This is a cinematic Star Wars
adventure in which the young will be tested, the old redeemed and the powers
of good will face their most desparate hour!
Minimum/Maximum Players: 6
Level of Experience: The game will be run with a stripped down d20
rules-set. Players
should be familiar with the original Star Wars trilogy and have roleplaying
experience. Familiarity with the Star Wars d20 game is not necessary.
Materials Required: Characters will be provided. Bring dice.
Saturday, 2pm-6pm
System: Diana, Warrior Princess
Description:Imagine our world, as seen by someone as remote from
us as we are from the
ancient Greeks, and with as many gaps in their knowledge. Then imagine it
converted into a TV series by a production company showing the loving
attention to historical accuracy we have come to expect from such series.
Throw realism out the window. Join Diana and her friends: Fergie, Red Ken,
and Wild Bill Gates as they battle the evil War God Landmines, Thatcher the
Sorceress, and other nefarious villains in a world of
rampant anachronism based on the 20th Century.
Minimum/Maximum Players: 2-6
Level of Experience: Beginners Welcome. I will teach all required
rules.
Materials Required: All materials will be provided.
Saturday, 2pm-6pm
Name: "Mirrodin Booster Draft"
System: Magic: the Gathering
Description:An informal booster draft of Mirrodin with Redraft.
You can get discounted packs ($7 for three packs) at the event or bring your
own packs. Even if you have never drafted before or haven't played Magic in
a while, give drafting a try.
Minimum/Maximum Players: 4 to 32
Level of Experience: Anyone who has ever played Magic before is
welcome.
Materials Required: Players will need to bring three unopened packs
of Mirrodin or can buy
them for $7.
Saturday, 3pm-7pm
Name: "The Battle of Olsen's Reach (SL111.0 Ceasefire Collapse!)"
System: Star Fleet Battles
Description:Two years ago, the Klingons invaded the Federation
from the West. Star Fleet was caught off guard. The border stations were
destroyed, and Federation forces were pushed back 2,700 parsecs. After a
year of warfare, things looked very bad for the Federation. This January,
the situation got worse. The Romulan Fleet smashed two starbases and eight
battle stations in their drive across the
Federation border. Star Fleet was pushed back 3,000 parsecs from the East.
By August, the Federation had been reduced by 60%. The Coalition offered
terms for an "honourable peace," demilitarizing Federation outer provinces,
and allowing patrols by Klingon and Romulan "peacekeeping" patrols. Chairman
Buckner convinced the Federation Council to accept the Coalition terms, and
entered into negotiations on the finer points of the surrender. The formal
ceremony was scheduled for Christmas Day in a Federation system near where
the Klingon and Romulan forces had linked up. Four Federation heavy cruisers
rendezvoused with four Coalition cruisers (two Klingon, two Romulan) at
Olsen's Reach, a small commercial platform in the system. Careful protocols
were specified to prevent an incident during the final negotiations and
ceremony.
Minimum/Maximum Players: 2-8
Level of Experience: Beginner to Intermediate
Materials Required: Each player should bring a pencil with eraser. If
they have SFB rules, they should bring them for reference (I will have
several copies there).
Saturday, 6pm-9pm
Name: "Marvel HeroClix Head-to-Head Tournament"
System: Marvel HeroClix
Minimum/Maximum Players: 2-16
Level of Experience: No previous experience required.
Materials Required: Players need to bring a Marvel HeroClix team
totalling up to 400 pts. Players will also need Object tokens, dice and
action tokens. Maps will be provided but players can bring their maps as
well.
Sunday, 1pm-4pm
Name: "MageKnight Head-to-Head Tournament"
System: MageKnight 2.0
Minimum/Maximum Players: 2-16
Level of Experience: No previous experience required.
Materials Required: Players need to bring a 300 pt team of MageKnight
figures. They will also need to bring 3 domain cards. objective markers,
dice, and 4 pieces of Mage Knight Terrain pieces.